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A Game of Creation
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On Interpretation
Consider that the hill depicted in these cards might be the same hill.
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If you're interested in that then you might also make note of the hills' height, or other elements.
Elements
Pick some. Examples with two types:
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good/evil
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up/down
Three types could be:
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past/present/future
Systems with four include:
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spheres/stars/snakes/keys
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fire/water/earth/air
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fire/ice/slime/candy
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They don't need to be homogeneous; you can add lumps.
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Start
Set the setting and name some principals.
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Asking questions can be a good place to start.
Dichotomy
Disclose two seemingly irreconcilable states. For instance:
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blue/green
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left/right
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win/loss
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Broken
Tools are needed to move forward.
Balance
Use the tools, like a mechanic, to calibrate properly.
Adversity
Progress is hindered.
Transcendence
Synthesize wisdom from lessons learned.
Influence
Means and methods become second nature.
Accomplishment
Gain a feat.
Devastation
Flip two coins.
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HH: Double hindrance.
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HT: Suspended in tension.
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TT: Obstacles crushed.
Completion
Satisfy the arcs using the Star, Moon, and Sun.
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Declare win or loss.
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